ANIMATION for 1ºESO

Last Assignment of this school year!

We have been working on photography for these two last weeks and now we are going to take a step further by learning to get the feeling of movement.

Once we have watched some basic theory about ANIMATION, you already know that we get the illusion of movement by displaying slightly different pictures one after the other so quickly that our brain is not able to see them separately and it perceive them as a continuous action. And that is what we are going to do- working in pairs- using the technique called STOPMOTION.

Here you have three different examples:

1st.- This has been made using REAL OBJECTS and PEOPLE. Very Smart.

Here you have a video about the “making of”.


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2nd.- This one has been made with PLASTICINE and real backgrounds. Very funny.

and here you have a very interesting “making of“. You can see the “story board”, the dolls, the “chromakey” technique, etc. A very good piece of information about all the hard work behind this technique.


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and 3rd.- Some examples made by former 1ºESO students.

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PHOTOGRAPHY for 1st ESO

Now that you know some of the basic concepts in photography (follow this link to remember), let’s show your classmates, teacher and yourself how good you are at this.

First, chose a classmate to work with.

Then, you two will have to take at least 15 pictures with your camera following the next guidelines:

1 picture for every type of SHOT (7 pictures: Very Extreme Long Shot, Extreme Long Shot, Long Shot, Medium Long Shot, Medium Shot, Close-up Shot and Extreme Close-up Shot)

1 picture for every type of POINT of VIEW (6 pictures: Eye Level, High View, Low View, Bird’s eye, Worm’s eye and Subjective)

1 picture for both RULES of COMPOSITION (Rule of THIRDS and Rule of GAZE)

Compose them all up in a presentation file (PowerPoint or similar) where you will title every picture according to its type of Shot, Point of view or Composition Rule. The file name have to include the authors Names and Last Name.

Upload the file to Padlet following this link or clicking on the image below “plus” button.

Made with Padlet

Let’s get down to it!

 

UNIT 06 – Activity 06-1: Creating VISUAL TEXTURES with GOUACHE

Take a look to this video to see different techniques to get TEXTURES using “watercolour”. The process is very similar when working with “gouache”

In this assignment you will have to create at least 6 different TEXTURES using your Gouache paintings. You can use one watercolour paper (divided in 6 rectangle, one for every texture) or more if you feel you need more room to develop your work.


ASSESSMENT CRITERIA (copy them on just one piece of paper):

1st.- Name, last name and group in every paper.

2nd.- Use one different piece of paper for every texture.

3rd.- Get 6 different textures using 6 different techniques. Explain at the backside how you got them. (Dry on wet, wet on wet, stamping, blowing, splattering, dripping, etc.)

4th.- Use a criteria when applying colour. Explain it at the backside. (Primary, Warm, Cold, Complementary Colours, Black and White, etc.)

5th.- Cover the whole area.

6th.- Self Assessment (where you copied the assessment criteria)

 

“Stop Motion”

We have been working these last couple of months about how to get “the illusion of distance and volume” in a flat surface, our drawing paper.

Now we are going to learn how to get “the illusion of MOVEMENT

You already know that when watching a film, not matter how realistic things seem to move, they actualy do not move. A film is just a series of pictures shown so quickly that our eyes are not able to distinguish hence we get the illusion of movement.

And that is what we are going to get using a technique call “stop motion”

Here you have 3 examples:

1st.- One Made using REAL OBJECTS and PEOPLE. Very smart.

Here you have the “making of”

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2nd.- One made using PLASTICINE and real backgrounds. Very funny.

and here you have a very interesting “making off” where you can see the “story board”, the characters, the “chroma key” technique, etc. A very good piece of information about how much work is needed to create a good “stop motion” video.

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and 3rd.- One example made using “collage” technique. This is simpler.

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Finally you can see below a couple of works made by former students.

COLLAGE COMPOSITION

We are going to practice a technique called

COLLAGE.

You have already used it many times before but now, after many months learning about Art & Design, I bet you have a different look at things, don’t you?

Besides, this technique will help you to focus on

COMPOSITION

rather than on drawing well to get realistic shapes.

Look at this interesting video with some easy but effective rules to create a good Collage:

In this other one you can see more examples to get inspired:

In addition, here you have the theory about composition we have seen at class:


ASSESSMENT CRITERIA

1st.- Name, last name and group.

2nd.- Draw a frame (1 cm. distance).

3rd.- Make a sketch at the back of your drawing paper explaining:

The Compositional Scheme you have choosen.

How you display Shape, Colour, Texture and Light in your compoisition.

4th.- Complexity of the proposal.

5th.- Neatness.

6th.- Self assessment.

UNIT 02 -Activity 02: ABSTRACT IMAGE

In the UNIT 02, we have seen three groups of images:

REPRESENTATIVES,

SYMBOLICS

&

ABSTRACTS.

Let’s dig into the ABSTRACTION by doing this task:

To create an abstract image from a representative one.

In the next slides you can see a way to create an abstract image from a real one.


ASSESSMENT CRITERIA

1st.- Name, last name and group.

2nd.- Frame (2 cm. distance) on your drawing paper.

3rd.- Representative image at the back of the drawing paper.

4th.- Homogeneous colors in the different shapes.

5th.- Complexity of the proposal.

6th.- Follow a pattern when colouring

7th.- Neatness.

8th.- Self assessment.

Activity 00-03: Creative Task

This is going to be your first task this school year so

SHOW THE TEACHER HOW GOOD YOU ARE!

But remember that the important thing is not how good you are at drawing but how hard you are able to work!

In this link, you will find a template with some geometric shapes that you will have to turn into a part of a drawing. You can design six different scenes or a big single image that includes all the geometric shapes.

Here you have some examples made by previous students:

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In this assignment you will have to draw a two drawing paper comic.

In order to do that you  have to take some sheets of papers and a pencil to make some previous sketchs.

You might follow these steps:

  1. Make up a character. Draw it from different points of view and with different expresions.
  2. Make up a simple story. You have to be able to narrate the story in around 12 PANELS.
  3. Think about the layout of the PANELS and the different key components of a comic that you are going to use.

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Take a look at the content of the UNIT

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ASSESSMENT CRITERIA

1st.- Name, last name and group.

2nd.- Frame.

3rd.- Synopsis of the story at the backside.

4th.- Use different ICONIC COMPONENTS:

SHOTS (Planos): At least 4 different ones.
ANGLES (puntos de vista): At least 3 different ones.
MOTION SIGNS (símbolos cinéticos): At least 3 different ones.
EMANATAS (metáforas visualizadas): At least 3 different ones.

5th.- Use different LITERARY COMPONENTS:

TEXT CONTAINERS (contenedores de texto): At least 4 different ones.
TEXT (texto): At least 3 different ones.
ONOMATOPEIAS (onomatopeyas): At least 3 different ones.

6th.- Colour all the PANELS

6th.- Neatness.

7th.- Self assessment.

Normalización: Acotación

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Aquí os dejo información de apoyo a lo ya entregado en clase.

Normativa:

Norma UNE 1-039-94

Repaso de Teoría y Ejercicios:

Página Web de Jose Antonio Cuadrado V.

Tests sobre acotación

Nivel Básico, Básico, Básico…

Nivel Intermedio

Otros recursos

Web “Trazoide.com” (Al final de la página podéis avanzar o retroceder a otros problemas)

Proyecto Final de Curso

Como reza el título, se trata de un proyecto a presentar al final de curso en el que pondrás la mayoría de los conocimientos que has adquirido al servicio de la creatividad:

Tendrás que diseñar tu propio edificio.

Lógicamente el nivel exigido será el adecuado al curso de 1º de Bachillerato de Dibujo Técnico. Por lo tanto, te describo a continuación-de manera muy sucinta- las diferentes partes de un proyecto de diseño creativo (da igual que sea para el rascacielos más alto del mundo o para un jarra de agua)

  1. Recogida de información ¿qué quieres diseñar? ¿qué requisitos ha de cumplir? ¿quién lo va a usar? ¿dónde va a estar? ¿cómo se va a producir? ¿qué materiales? ¿qué soluciones han dado otros a este problema de siseño? Te imaginas que trabajas durante un año en el diseño de un reloj, p.e. ¡¡¡y luego encuentras el mismo en la tienda de debajo de tu casa!!!
  2. Bocetos de desarrollo de la idea. No te confundas ¡¡¡ningún ordenador sustituirá esta fase!!!
  3. Representación en sistéma diédrico. Planta, alzado, perfiles y secciones necesarios para la definición del mismo.
  4. Representación de la volumetría en sistema axonométrico.
  5. Recreación en perspectiva cónica, quedando reflejado su relación con el entorno.
  6. Dos renders utilizando un programa CAD (Computer-Aided Design)

Aquí os pongo algunas imágenes de un proyecto real, un hamman (un baño público) para zonas rurales en Marruecos. Aunque no se llegó a construir 😦

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